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DamaSistem

GENERAL INFORMATION


PROGRAMME: Erasmus+ KA210-YOU

ACRONYM: EcoMinds

PROJECT NAME: EcoMinds: Enhancing Climate Change Awareness and Solutions among Youth

DURATION: 01.05.2025 - 30.04.2026

Summary:


EcoMinds supports the EU Green Deal’s goal of a fair green transition by focusing on youth engagement and education. Recognizing that the success of environmentally friendly workplace practices depends heavily on employees' eco-conscious behavior, the project aims to raise climate change awareness and equip young people with the skills, knowledge, and tools needed for a future shaped by climate policies. Its main instrument is a mobile game designed to teach youth how to reduce their environmental impact and prepare for climate-adapted professional life. Expected outcomes include mapping youth readiness for climate-related changes, compiling best practices for green workplaces, and boosting employability and social entrepreneurship. The project aligns with EU and Erasmus+ priorities, contributing to sustainability, digital innovation, and social inclusion.

Objectives:


The objectives of the project are to: - Raise climate change awareness among youth - Equip them with appropriate tools, knowledge, competences, and skills for a professional future life shaped with the new climate change policies - Improve their employability - Promote social entrepreneurship

Target Groups:


TG1: Young people (aged 16-30) including immigrants and youth with fewer opportunities
TG2: Youth workers, teachers, educators, and adult trainers
TG3: Non-governmental organizations (NGOs) and educational institutions, local authorities, governmental bodies, and policy makers

Results:


Project is expected to have the following outcomes and results:
- Mapping youths' knowledge and skills to adapt to the climate risk-related changes in their lives including their professional life in partner countries.
- A collection of best practices of greener ways in professional life for adaptation and contribution to climate change.
- Development of the Mobile Game to educate youth to live more sustainably and contribute – both in their personal and professional life – to the green transition.